3D interaction and tangible interfaces
Permanent staff
Scientific objectives
- Propose solutions for smooth transitions between different levels of mixed reality (2D <=> AR <=> VR)
- Propose interaction techniques that enable interaction at different levels of the mixed reality continuum
- Specify and model MR perceptual peculiarities in relation to interaction
- Explore the fusion of tangible interfaces with virtual and augmented reality to create immersive, intuitive, user-friendly or natural user experiences
- Leverage the use of tangible interfaces to interact with digital twins to propose methods for modeling, simulating and interacting with complex or industrial systems
Challenges
- Identify and visualize informative indicators of 3D interaction quality
- Develop natural interaction techniques adapted to different interaction contexts (e.g. 2D/3D or VR/AR)
- Determine the right 3D interaction metaphors to use, depending on the context of use
- Enable users to make smooth transitions between the different levels of mixed reality (2D <=> AR <=> VR)
- Manage the diversity of interaction devices and modalities
- Establish natural "real-time" interaction between a digital environment and a user by recognizing the latter's activity from all types of sensors (cameras, ambient, wearable, etc.)
- Offer interactions integrating several senses (sight, touch, hearing) to move towards multi-sensory immersive user experiences
- Create tangible interfaces that can be deformed or adapted to changing usage contexts or user needs
Application fields
- Immersive Analytics for Cybersecurity
- Industry 4.0 / Digital Twins
- Digital Humanities / Heritage
- Health
- Environment
- Interaction with defense systems